home Uncategorized Why Axie Infinity’s co-founder thinks play-to-earn games will drive NFT adoption Jacquelyn Melinek

Why Axie Infinity’s co-founder thinks play-to-earn games will drive NFT adoption Jacquelyn Melinek

The popular play-to-earn (P2E) crypto game Axie Infinity scaled to new heights in 2021, with huge spikes in transaction volumes and revenue and gaining millions of community members. But as we’re almost halfway through 2022, a question stands: Is Axie holding up to its hype?

Axie was launched by its parent company Sky Mavis in May 2018 but didn’t pick up steam until the second half of last year.

Its co-founder Jeff “Jiho” Zirlin told TechCrunch that “2021 was a year of growth and scaling,” while “2022 is a year of building, shipping products, and delivering better and more accessible gameplay experiences.”

Zirlin said he used to go to conferences and talk about Axie until he lost his voice. Now, it needs no introduction as one of the biggest and most well-known play-to-earn games in the crypto space, he said.

“We had this amazing growth cycle that put us on the map, got us resources to turn this into a decades-long journey,” Zirlin said. “Right now, I think we’re in the midst of building out the products that will get us to the next growth cycle.”

For the uninitiated, Axie Infinity is a crypto-focused gaming universe and platform with creatures, or Axies, that players can buy or collect as pets and then use to battle, breed and raise for crypto rewards.

At its peak, the fully diluted market capitalization (for Axie’s AXS token) was about $16.7 billion and its total revenue from in-game purchases and market fees paid was $364.4 million in August 2021, according to data on Token Terminal. From its apex, the market cap has dropped 19.76% to $13.4 billion and its total revenue has also fallen about 99% to $2.5 million in April 2022, the data shows.

“Crypto is very cyclical, and sometimes you’re in a growth cycle and other times are times when you have to build,” Zirlin said. “You can’t have exponential growth all the time; there is a refractory period.”

Earlier this year, Axie Infinity’s Ronin Network suffered an exploit valued at roughly $625 million at the time, making it the largest crypto heist to date, according to REKT Database. Shortly after the hack, Sky Mavis raised about $150 million in a round led by crypto exchange Binance to compensate victims.

“We made mistakes because we were going so fast, rushing for more adoption, and I think that the whole saga from last month will be seen as a badge of honor for those going through it,” Zirlin said. “It’s hard to think about counterfactuals, but the obvious answer here is to invest more in security for Ronin and prioritizing that [going forward].”

Even though its market cap and revenue have dropped drastically from their peaks, the company is still flying much higher than it was a year earlier — Axie’s market cap is up 228.3% and total revenue is up a whopping 50,950.8% from the same time last year, Token Terminal data shows.

The game is also bringing on new users. Last month, the company launched Axie Infinity: Origin, a free-to-play version of the game in an effort to appeal to more users who might want to take it for a test run first, Zirlin said.

As we’re almost halfway through 2022, a question stands: Is Axie holding up to its hype? Blockchain, Cryptocurrency, Gaming, TC, Animoca Brands, Axie Infinity, crypto, Crypto Economy, cryptocurrencies, EC Blockchain, EC News and Analysis, ethereum, games, NFT, NFTs, Sky Mavis, video gamesTechCrunch

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